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Skaiway /
Skaiway /
Concept Designer
Rovaniemi, Finland

Designer interested in the interfaces between humans and machines. A futurist by heart.

I specialize in 3D content, concept design, industrial design and technical art.

Currently studying for master's in industrial design.

Skills

Concept DesignIndustrial Design3D ModelingGame DevelopmentPrototyping

Software proficiency

Blender
Blender
Fusion 360
Fusion 360
PTC Creo
PTC Creo
Rhinoceros
Rhinoceros
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Unity
Unity
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Illustrator
Illustrator
Inkscape
Inkscape
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Substance Painter
Substance Painter
Substance Designer
Substance Designer

Productions

  • Artstation nocover
    • Mobile Game
      Dungeons of Herwood
    • Year
      2013
    • Role
      General Artist: Concepts, characters, environment, 3D, 2D, animation, UI
    • Company
      Tuliotus
  • Artstation nocover
    • Mobile Game
      DrawRace 2
    • Year
      2011
    • Role
      3D Artist, Environment Artist, Visual Team Lead
    • Company
      Ubisoft RedLynx
  • Aff cover
    • Video Game
      Angels Fall First
    • Year
      2015
    • Role
      3D Artist, Concept Artist
    • Company
      Strangely Interactive

Experience

  • Part-time Teacher at University of Lapland
    August 2018 - August 2018

    Planned and held a two day course on Unreal Engine 4 use aimed at designers.

  • Research Assistant at University of Lapland
    May 2018 - June 2018

    Designed and made a prototype ice printer.

  • Part-time Teacher at University of Lapland
    May 2017 - June 2017

    Designed and made two prototype AR applications for a research project.

  • Contract Project at Library of Lapland
    July 2015 - August 2016

    Designed and programmed an educational game for HTML5 platforms.

  • Freelance at OP Financial Group
    June 2015 - July 2015

    Concept design, 3D art and animation for an unreleased project.

  • General Artist at Tuliotus
    January 2013 - April 2013

    Concepts, characters, environment, 3D, 2D, animation, UI.

  • 3D Artist, Visual Team Lead at RedLynx
    August 2009 - December 2011

    Environment artist. Responsible for the change to and technical implementation of baked lighting with V-Ray for Max